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Sound and Implementation for Games

I create meaningful audio for games and the technology to deliver a great sounding player experience.
Most recently I shipped seasons 11 and 12 of Rocket League, designing sounds for all facets of the game and developing proprietary audio software for Psyonix.
Technical Sound Design
Videos and articles demonstrating dynamic audio implementation techniques
Unreal Engine 5
Sports Car Engine Audio System
Wwise & Unity
Adventure Game Implementation Breakdown
WAAPI Tool
Wwise Auto Music Streamer
Wwise & Unity
Adventure Game Level Playthrough
Wwise Article
Generative Music System
Testimonials
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