Caio Miguel Jiacomini is a sound designer and audio software developer working in the games industry, passionate about creating distinctive and dynamic audio that elevates gameplay and emotions.
He worked at Psyonix doing audio for seasons 11 and 12 of Rocket League, where he designed and implemented sounds for several in-game assets and systems, took ownership of the audio post-production for announcement trailers, and even developed proprietary audio software for the game.
Beyond that, he has worked with teams of all sizes in several audio capacities. Some other projects include working as a sound designer and composer on Sondering Studio’s debut title A Taste of the Past, collaborating with the Brazilian musical collective Rosabege to develop a mobile game, and working on Starweave as an audio director leading a seven-person audio team.
Another significant project was the expansion of the CsoundUnity library - a solution for real-time audio synthesis for the Unity game engine. Working alongside Dr. Richard Boulanger and Mateo Larrea Ferro, he developed a series of scripts and tools to extended the functionalities of the library, facilitating the development of audio-centric applications. The team developed two VR applications to showcase the tools they built, also publishing a paper about their work at the 6th International Csound Conference.
He was born in São Paulo, Brazil, where he started studying music at the age of ten with an acoustic guitar handcrafted by his own grandfather. In 2017, he moved to the United States to pursue a degree from Berklee College of Music in Boston.
He also develops his own synthesizers for fun and is a co-organizer of Game Audio Boston. When he's not being a massive audio nerd, Caio likes to sit outside with a good book while watching over the packs of menacing geese that roam the streets of Boston.