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Caio Miguel Jiacomini is a video game sound designer and audio software developer. He’s comfortable with the whole game audio pipeline, from creative sound design to audio programming. He has been a gamer since he got a Playstation One for Christmas as a child, and since then has fallen in love with the profound impact that audio has on the gaming experience.

During his time at Psyonix he worked on seasons 11 and 12 of Rocket League. He designed and implemented sound effects for flagship seasonal content, did sound for trailers, and even developed proprietary audio software for the company.

Beyond that, he has worked with teams of all shapes and sizes, from being a contractor at AAA studios to collaborating with solo developers, helping people and studios bring their games to life with sound.

He was born in São Paulo, Brazil, where he started studying music at the age of ten with an acoustic guitar handcrafted by his own grandfather. In 2017, he moved to the United States to pursue a Bachelor's degree from Berklee College of Music in Boston. He also develops his own synthesizers for fun and is a co-organizer of the Game Audio Boston meetup group. When he's not being a massive audio nerd, Caio likes to sit outside with a good book while watching over the packs of menacing geese that roam the streets of Boston.

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