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Sky: Children of the Light

thatgamecompany

Sound Design/Technical Audio Design

I currently work at thatgamecompany as an Audio Designer for Sky!

I touch pretty much all facets of the game's audio in my role: I design sounds that range from ethereal magic spells to silly cartoon emotes, I work deep with FMOD and our engine to integrate and program audio playback, and I also develop new audio tools and systems for the team with C++

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Lynked: Banner of the Spark

Fuzzy Bot

Sound Design/Technical Audio Design

I designed and implemented sounds for interactables, enemies, traps, and bosses  - including the final boss of the game!

 I also created a multiband dynamic EQ mixing system in Wwise. It allowed us to achieve a clean mix by ducking specific frequencies of the music based on the content of the more impactful sound effects, making sure players can hear important enemy cues in a transparent way

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Apex Rush

Hazardous Games

Sound Design/Technical Audio Design

From car engine loops to collision sounds, I've breathed life into every facet of the game's vehicles, making the car audio immersive and reactive to player input

 On the technical side, I built a dynamic car engine audio playback system in Unreal Engine 5 from scratch with MetaSounds, with all the needed frills like a procedural rev limiter and real-time synthesized turbo whines

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Rocket League

Psyonix

Sound Design/Audio Programming

I designed and implemented sounds for several boosts, goal explosions, car engines, and trailers, including the flagship Porsche 911 engine for season 12

I also designed the audio for season 11 flagship map, Estádio Vida, and produced some groovy Brazilian samba music for the arena's goal replays

On top of that I also developed a proprietary Wwise plugin in C++ made to enhance the mix of core gameplay sounds

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Monopoly Match

BeeMatch

Sound Design

I worked with Serial Lab Sound to provide additional sound design for Monopoly Match, creating cute and cartoony gameplay and UI sounds

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Re:Awaken

Bloo Owl

Sound Design/Technical Audio Design

I designed juicy anime sounds for all facets of the game

On the technical side I handled the audio integration and C# scripting between Unity and FMOD to deliver an action packed experience with a clear mix

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STARWEAVE

Rachel Geng

Audio Director

I lead a team of 7 composers and sound designers as  the Audio Director of STARWEAVE

On the audio side, I've worked extensively with Wwise and Unity to bring the game's audio vision to life, designing sound effects and implementing dynamic audio systems in Unity with C#

On the collaboration side, I've managed the production of over 1200 audio assets, established communication pipelines with other departments, and lead a cross-disciplinary team to design and implement the dialogue playback system

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A Taste of the Past

Sondering Studio

Sound Design/Music

 

I worked on Sondering Studio's debut title being responsible for all of the audio design, music, and implementation in Unity

After release, the studio got picked up by the ID@Xbox program to fund their next project, which I also worked on establishing the creative and technical audio pillars

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QUASE TUDO NO SEU LUGAR

ROSABEGE

Programmer/Sound Designer

QUASE TUDO NO SEU LUGAR is a web and mobile game developed by me and Pedro Sodré in partnership with Brazilian band ROSABEGE. The game is a tie-in to their video clip for the homonymous single 

**You can play the whole game in the window  to the left!**

Me and Pedro shared the overall game design duties (inspired by a Newgrounds game called .Dots.). I did the programming, Pedro did the 3D models. Each member of the band created remixes of the song that are played on each level.​ I then created sfx using only material from the song's stems

All Projects

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Sky: Children of the Light

Sound Design, Technical Audio

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Lynked: Banner of the Spark

Sound Design, Technical Audio

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Rocket League

Sound Design, Audio Programming

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Monopoly Match

Sound Design

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Re:Awaken

Sound Design, Technical Audio

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Apex Rush

Sound Design, Technical Audio

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STARWEAVE

Audio Director

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A Taste of the Past

Sound Design, Music

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Quase Tudo No Seu Lugar

Sound Design, Game Programming

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SIB Impact Game

Sound Design, Music, Technical Audio

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Apotheosis

Music

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