Csound Unity Sketches
During my last year of undergrad I worked on the expansion of the CsoundUnity library - a real-time audio synthesis solution for the Unity game engine that leverages the power of the Csound audio programming language.
I worked alongside Dr. Richard Boulanger and Mateo Larrea Ferro to develop a series of C# utility classes that enable the development of audio-oriented applications by abstracting the code of user and object interactions into an easy-to-use interface.
A paper detailing our work was published in the 2022 International Csound Conference:
Here are some of the examples and experimental apps we built using the expanded library:
Live performance of Trapped in the Garden at the 6th International Csound Conference