Csound Unity Sketches
During my last year of undergrad I worked on the expansion of the CsoundUnity library - a real-time audio synthesis solution for the Unity game engine that leverages the power of the Csound audio programming language.
I worked alongside Dr. Richard Boulanger and Mateo Larrea Ferro to develop a series of C# utility classes that enable the development of audio-oriented applications by abstracting the code of user and object interactions into an easy-to-use interface.
A paper detailing our work was published in the 2022 International Csound Conference:

Here are some of the examples and experimental apps we built using the expanded library:
CsoundUnity Sketches
A collection of simple examples that showcases the functionality of some of the scripts I've written to extend the CsoundUnity library.
Sonic Sketcher
VR musical painting app. Audio is being synthesized procedurally, using the user's motions to alter parameters in real-time.
Trapped in the Garden
A VR recontextualization of the piece "Trapped" by Dr. Richard Boulanger. A body-centered interface for electro-acoustic performance and composition.
Live performance of Trapped in the Garden at the 6th International Csound Conference


